An old-school, party-based fantasy RPG hexcrawl set in a vast procedurally generated world filled with quests, dungeons, and dangerous encounters. Create an adventurer, recruit companions, and fight tactical turn-based battles as your party finds trouble and treasure.

Release
November 10, 2026 on Steam
Platforms
Windows and Linux. Android is coming to Google Play.
Genre
Party-based hexcrawl RPG, roguelike
Developer
Enthusiastic Amateur

Trailer

About

Every campaign in One More Adventure begins with a new world to discover. Customize its size, geography, and technological era, then set out across a dangerous wilderness dotted with settlements and procedurally generated dungeons. Follow quests, stumble into unexpected encounters, gather treasure, and uncover the world's history as you decide which risks are worth taking and which are best left for another day.

Combat unfolds in tactical, turn-based battles where positioning, movement, and how you spend each action all matter. Recruit hirelings and other companions, equip them for the dangers ahead, and lead a band of warriors, mages, and rogues against a world overrun with monsters.

Death need not be the end. A hero may fall or retire, passing leadership to a trusted companion who carries the party forward. Inspired by classics such as Rogue, NetHack, and Castle of the Winds, One More Adventure carries the spirit of traditional roguelikes into a larger, party-based hexcrawl.

"I would describe this game as a love letter to the Hexcrawl genre while my wife would describe this game as 'The thing I spend all my time on instead of going to therapy.'"

Features

  • Procedurally generated world map, encounter maps, and dungeon maps.
  • Hand written quests and lore (attempting to channel my best Sir Terry Pratchett).
  • Hundreds of enemies.
  • Four different technology levels.
  • Three different races.
  • Three different classes, and various permutations thereof.
  • NPCs that will take over your party if your character perishes.
  • Hirelings that... won't.
  • Dozens of distinct spells.
  • Various feats.
  • A lot of dying.

Screenshots

The world map: the party's ship at sea beside a coastline, with the combat log in the corner. A town store, with the party's carried items, equipment, and the store's stock side by side. A dungeon fight: the party in a torch-lit room as enemies close in. Exploring the world map across grassland, forest, and hills. The inventory and a character sheet open together. An open-world battle in grassland, with the turn order along the top. The party traveling the world map after a fight.

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